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Ya that's what devs were telling me while I was working on it. Could loading the app on individual "event cards" with cached data, like I proposed, potentially "solve" that problem? Or is there a better way?

If there are no upcoming trips or cards, I designed an empty main Trips table to load instead. Was the least interesting of the comps, so I left it out of the site.




The main problem isn't a design problem, it's a problem of the developers being incompetent. Accessing network resources on the main thread is a massive beginner mistake.

Though pre-loading the card with cached data while the real data is being fetched is absolutely the best solution and experience.


Gotcha. Thanks for the insight. Strange to launch an app with such an issue.




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