>The latter is also where touch screens shine - the UI can evolve over time.
I think that also serves as a perverse incentive: no need to make it as perfect as possible the first time, you can always fix it later! Tech debt, coming to the controls of your moving 1~2 tons of metal, f yeah!
I think that also serves as a perverse incentive: no need to make it as perfect as possible the first time, you can always fix it later! Tech debt, coming to the controls of your moving 1~2 tons of metal, f yeah!