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A Quake clone written in Haskell [1] suggests that it is quite possible. That's just one of the games listed on [2], along with game engines and libraries.

[1] https://wiki.haskell.org/Frag

[2] https://wiki.haskell.org/Applications_and_libraries/Games




My Katamari Damacy in fairly pure functional OCaml: https://github.com/fccm/OCamlODE/blob/master/examples/katama...


That's wonderful, Katamari is great and this code looks pretty readable. Do you have any screenshots?


How is performance compared to the ordinary implementation? Same, better, worse?




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